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GTA San Andreas object

des_lodtranstwr object ID 16336

des_lodtranstwr, GTA San Andreas object ID 16336
The far-away (low detail) model the game draws from a distance. Its parts are thin or small and spread over a wide area, so little shows at this size. Drawn in plain light, so it can look darker in the game.
Object ID
16336
Model name
des_lodtranstwr
Texture file (TXD)
des_telescopestuff
Draw distance
1500
Defined in
countn2.ide
Flags
2097156
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16336, -225.19, 1394.84, 68.58)
removeWorldModel(16336, 10, -225.19, 1394.84, 68.58) -- removes the one at Bone County
engineGetModelNameFromID(16336) -- "des_lodtranstwr" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-225.19, 1394.84, 68.58Bone CountyMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

5 other objects use des_telescopestuff.

Where this comes from

  • GTA San Andreas countn2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.