GTA San Andreas object
dam_genbay07 object ID 16354

- Object ID
- 16354
- Model name
dam_genbay07- Texture file (TXD)
dam_genroom- Draw distance
- 200
- Defined in
countn2.ide- Flags
0- Placed in the world
- 1 time (1 inside interiors)
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(16354, -950.11, 1856.96, 14.99)removeWorldModel(16354, 10, -950.11, 1856.96, 14.99) -- removes the one at Interior 17engineGetModelNameFromID(16354) -- "dam_genbay07" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -950.11, 1856.96, 14.99 | Interior 17 |
Same texture file
18 other objects use dam_genroom.
16338dam_genbay01
16339dam_genend01
16340dam_genturbine05
16341dam_genalpha01
16342dam_genturbine04
16343dam_genalpha02
16344dam_genbay02
16345dam_genturbine03
16346dam_genturbine02
16347dam_genalpha04
16348dam_genbay04
16349dam_genturbine01
Countryside and desert · All objects, page 103 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countn2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.