GTA San Andreas object
des_stwnbowl object ID 16475


- Object ID
- 16475
- Model name
des_stwnbowl- Texture file (TXD)
des_stownmots1- Draw distance
- 150
- Defined in
countn2.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(16475, -98.2, 1180.07, 18.73)removeWorldModel(16475, 10, -98.2, 1180.07, 18.73) -- removes the one at Fort Carson, Bone CountyremoveWorldModel(16476, 10, -98.2, 1180.07, 18.73) -- its far-away model lod_stwnbowlengineGetModelNameFromID(16475) -- "des_stwnbowl" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -98.2, 1180.07, 18.73 | Fort Carson, Bone County | Map |
Its far-away models
The low-detail (LOD) models the game draws instead of this one from far away.
Same texture file
6 other objects use des_stownmots1.
16067des_stwnmotel02
16068des_stripblock1
16442desn2_stripsigs1
16562cn2_rosmot1
16568cn2_rosmot02
16605des_stwnmotel03
Countryside and desert · All objects, page 104 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countn2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- The CIT picture: drawn on 3 October 2026 from CIT's own model for this object, as MTA downloads it from CIT. CIT's file for it is named after this object's ID and carries the game's own name for the object (des_stwnbowl) inside. Only the picture is hosted.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
16476