GTA San Andreas object
des_ghotfenc06 object ID 16632

- Object ID
- 16632
- Model name
des_ghotfenc06- Texture file (TXD)
oldwest- Draw distance
- 100
- Defined in
countn2.ide- Flags
2097156- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(16632, -329.8, 2231.69, 42.42)removeWorldModel(16632, 10, -329.8, 2231.69, 42.42) -- removes the one at El Castillo del Diablo, Bone CountyengineGetModelNameFromID(16632) -- "des_ghotfenc06" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -329.8, 2231.69, 42.42 | El Castillo del Diablo, Bone County | Map |
Same texture file
21 other objects use oldwest.
16051des_westsaloon_01
16052des_ghotfence
16053des_westrn7_01
16054des_westrn9_01
16108des_snakefarm_
16280des_farmhouse1_
16281des_fgateway01
16285des_westrn7_03
16410desn2_graves
16627des_ghotfenc01
16628des_ghotfenc02
16629des_ghotfenc03
Countryside and desert · All objects, page 106 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countn2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.