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GTA San Andreas object

cn2_DETAIL02 object ID 16734

Countryside and desertcountn2Placed 1×
cn2_DETAIL02, GTA San Andreas object ID 16734
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
16734
Model name
cn2_DETAIL02
Texture file (TXD)
des_ne
Draw distance
33
Defined in
countn2.ide
Flags
68
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16734, 360.48, 2438.25, 15.93)
removeWorldModel(16734, 10, 360.48, 2438.25, 15.93) -- removes the one at Verdant Meadows, Bone County
engineGetModelNameFromID(16734) -- "cn2_DETAIL02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
360.48, 2438.25, 15.93Verdant Meadows, Bone CountyMap

Same texture file

26 other objects use des_ne.

Where this comes from

  • GTA San Andreas countn2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.