GTA San Andreas object
cn2_DETAIL02 object ID 16734

- Object ID
- 16734
- Model name
cn2_DETAIL02- Texture file (TXD)
des_ne- Draw distance
- 33
- Defined in
countn2.ide- Flags
68- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(16734, 360.48, 2438.25, 15.93)removeWorldModel(16734, 10, 360.48, 2438.25, 15.93) -- removes the one at Verdant Meadows, Bone CountyengineGetModelNameFromID(16734) -- "cn2_DETAIL02" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 360.48, 2438.25, 15.93 | Verdant Meadows, Bone County | Map |
Same texture file
26 other objects use des_ne.
16103ne_bit_22
16171ne_bit_23
16172ne_bit_01
16173ne_bit_02
16174ne_bit_03
16176ne_bit_06
16177ne_bit_07
16178ne_bit_08
16179ne_bit_09
16180ne_bit_10
16181ne_bit_11
16182ne_bit_12
Countryside and desert · All objects, page 106 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countn2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.