GTA San Andreas object
xxxxxxxxa object ID 17462

- Object ID
- 17462
- Model name
xxxxxxxxa- Texture file (TXD)
cuntwland- Draw distance
- 450
- Defined in
countryW.ide- Flags
68- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(17462, -1044.77, -2747.08, 40.77)removeWorldModel(17462, 10, -1044.77, -2747.08, 40.77) -- removes the one at Flint CountyengineGetModelNameFromID(17462) -- "xxxxxxxxa" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -1044.77, -2747.08, 40.77 | Flint County | Map |
Same texture file
27 other objects use cuntwland.
17079cuntwland04b
17080cuntwland05b
17082cuntwland07b
17083cuntwland08b
17090cuntwland16b
17091cuntwland17_de
17093cuntwland19b
17094cuntwland20b
17095cuntwland21b
17096cuntwland22b
17097cuntwland23b
17098cuntwland24b
Countryside and desert · All objects, page 111 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countryW.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.