GTA San Andreas object
BlockItrans_LAe object ID 17516

- Object ID
- 17516
- Model name
BlockItrans_LAe- Texture file (TXD)
landhub- Draw distance
- 80
- Defined in
LAe2.ide- Flags
132- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(17516, 2356.27, -1695.58, 13.52)removeWorldModel(17516, 10, 2356.27, -1695.58, 13.52) -- removes the one at Ganton, Los SantosengineGetModelNameFromID(17516) -- "BlockItrans_LAe" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2356.27, -1695.58, 13.52 | Ganton, Los Santos | Map |
Same texture file
15 other objects use landhub.
17514starthootra1_LAe
17564Tempdoor_LAe2
17574rydbkyar1_LAe2
17576hubbridge1_LAe2
17614Lae2_landHUB02
17615Lae2_landHUB03
17616Lae2_landHUB04
17617Lae2_landHUB05
17618Lae2_landHUB06
17619Lae2_landHUB07
17620Lae2_landHUB01
17877lae2_hubgrass
Los Santos · All objects, page 111 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAe2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.