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GTA San Andreas object

LOD1BchBlok5_LAe object ID 17747

LOD1BchBlok5_LAe, GTA San Andreas object ID 17747
The far-away (low detail) model the game draws from a distance. Drawn in plain light, so it can look darker in the game.
Object ID
17747
Model name
LOD1BchBlok5_LAe
Texture file (TXD)
laeast2_lod
Draw distance
800
Defined in
LAe2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17747, 2845.41, -1410.81, 27.06)
removeWorldModel(17747, 10, 2845.41, -1410.81, 27.06) -- removes the one at East Beach, Los Santos
engineGetModelNameFromID(17747) -- "LOD1BchBlok5_LAe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2845.41, -1410.81, 27.06East Beach, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

197 other objects use laeast2_lod.

Where this comes from

  • GTA San Andreas LAe2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.