GTA San Andreas object
hub_graffitti object ID 17969

- Object ID
- 17969
- Model name
hub_graffitti- Texture file (TXD)
contachou1_lae2- Draw distance
- 70
- Defined in
LAe2.ide- Flags
132- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(17969, 2534.44, -1666.36, 15.72)removeWorldModel(17969, 10, 2534.44, -1666.36, 15.72) -- removes the one at Ganton, Los SantosengineGetModelNameFromID(17969) -- "hub_graffitti" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2534.44, -1666.36, 15.72 | Ganton, Los Santos | Map |
Same texture file
7 other objects use contachou1_lae2.
17566sweetsdoor_LAe2
17573rydhou01_LAe2
17697carlshou1_LAe2
17698sweetshou1_LAe2
17699mcstraps_LAe2
17950cjsaveg
17951cjgaragedoor
Los Santos · All objects, page 115 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAe2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.