GTA San Andreas object
cw2_mntfir27 object ID 18272

- Object ID
- 18272
- Model name
cw2_mntfir27- Texture file (TXD)
mtbtrackcs_t- Draw distance
- 290
- Defined in
countryS.ide- Flags
4- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(18272, -2064.48, -1620.49, 184.53)removeWorldModel(18272, 10, -2064.48, -1620.49, 184.53) -- removes the one at Mount Chiliad, WhetstoneengineGetModelNameFromID(18272) -- "cw2_mntfir27" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2064.48, -1620.49, 184.53 | Mount Chiliad, Whetstone | Map |
Same texture file
13 other objects use mtbtrackcs_t.
18268cw2_mntfir05
18269cw2_mntfir11
18270cw2_mntfir13
18271cw2_mntfir16
18273cw2_weefirz08
18366cw2_mountwalk1
18367cw2_bikelog
18435mtb_poles01
18436mtb_poles02
18437mtb_poles03
18438mtb_poles04
18439mtb_poles05
Countryside and desert · All objects, page 116 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countryS.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.