GTA San Andreas object
cs_landbit_71_A object ID 18611

- Object ID
- 18611
- Model name
cs_landbit_71_A- Texture file (TXD)
cs_forest- Draw distance
- 200
- Defined in
countryS.ide- Flags
68- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(18611, -1219.59, -2710.74, 32.43)removeWorldModel(18611, 10, -1219.59, -2710.74, 32.43) -- removes the one at WhetstoneengineGetModelNameFromID(18611) -- "cs_landbit_71_A" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -1219.59, -2710.74, 32.43 | Whetstone | Map |
Same texture file
26 other objects use cs_forest.
18314cs_landbit_25
18321cs_landbit_32
18322cs_landbit_33
18323cs_landbit_34
18330cs_landbit_41
18331cs_landbit_42
18332cs_landbit_43
18333cs_landbit_44
18334cs_landbit_45
18339cs_landbit_51
18340cs_landbit_52
18341cs_landbit_53
Countryside and desert · All objects, page 119 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countryS.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.