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GTA San Andreas object

CJ_TELE_2 object ID 2312

Object ID 2312 as it looks on CIT
On CIT. CIT puts its own model on this ID: tvled from its CITy building set, with the texture file tvled. CIT's list calls it: Led TV.
CJ_TELE_2, GTA San Andreas object ID 2312
Original GTA San Andreas model, the one MTA shows when a server does not replace it. Drawn in plain light, so it can look darker in the game.
Object ID
2312
Model name
CJ_TELE_2
Texture file (TXD)
cj_TV_stand
Draw distance
30
Defined in
props.ide
Flags
0
Placed in the world
0 times

MTA:SA code

Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.

local obj = createObject(2312, x, y, z)
engineGetModelNameFromID(2312) -- "CJ_TELE_2" (client side)

Same texture file

12 other objects use cj_TV_stand.

Where this comes from

  • GTA San Andreas props.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • The CIT picture: drawn on 3 October 2026 from CIT's own model for this object, as MTA downloads it from CIT. CIT's own list of its CITy building models gives this object ID for it. Only the picture is hosted.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.