GTA San Andreas object
SEX_3 object ID 2588

- Object ID
- 2588
- Model name
SEX_3- Texture file (TXD)
CJ_SEX- Draw distance
- 30
- Defined in
props2.ide- Flags
4- Placed in the world
- 2 times (2 inside interiors)
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(2588, -108.55, -14.73, 1002.5)removeWorldModel(2588, 10, -108.55, -14.73, 1002.5) -- removes the one at Interior 3engineGetModelNameFromID(2588) -- "SEX_3" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -108.55, -14.73, 1002.5 | Interior 3 | |
| -98.95, -21.08, 1002.52 | Interior 3 |
Same texture file
19 other objects use CJ_SEX.
2577CJ_SEX_COUNTER
2578CJ_SEX_SHELF_1
2579CJ_SEX_SHELF_2
2580SEX_1
2581CJ_SEX_V_RACK
2582CJ_SEX_VIDEO_1
2583CJ_SEX_VIDEO_2
2584CJ_sex_dildo
2585CJ_SEX_SHELF_3
2586CJ_SEX_COUNTER2
2587SEX_2
2593roleplay_rack
Furniture and props · All objects, page 17 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas props2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.