GTA San Andreas object
CJ_US_FLAG object ID 2614

- Object ID
- 2614
- Model name
CJ_US_FLAG- Texture file (TXD)
POLICE_PROPS_un- Draw distance
- 30
- Defined in
props2.ide- Flags
0- Placed in the world
- 0 times
MTA:SA code
Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.
local obj = createObject(2614, x, y, z)engineGetModelNameFromID(2614) -- "CJ_US_FLAG" (client side)Same texture file
7 other objects use POLICE_PROPS_un.
2602Police_cell_Toilet
2603Police_Cell_Bed
2611POLICE_NB1
2612POLICE_NB2
2613POLICE_WASTEBIN
2615POLICE_NB3
2616POLICE_NB04
Furniture and props · All objects, page 17 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas props2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.