GTA San Andreas object
CJ_AIR_D_6 object ID 2796

- Object ID
- 2796
- Model name
CJ_AIR_D_6- Texture file (TXD)
AIRP_PROP- Draw distance
- 100
- Defined in
props2.ide- Flags
0- Placed in the world
- 2 times (2 inside interiors)
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(2796, -1870.17, 36.33, 1063.16)removeWorldModel(2796, 10, -1870.17, 36.33, 1063.16) -- removes the one at Interior 14engineGetModelNameFromID(2796) -- "CJ_AIR_D_6" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -1870.17, 36.33, 1063.16 | Interior 14 | |
| -1852.38, 36.33, 1063.16 | Interior 14 |
Same texture file
12 other objects use AIRP_PROP.
2772CJ_esculator
2773CJ_AIRPRT_BAR
2774CJ_AIRP_PILLARS
2775CJ_AIRPRT_MON
2789CJ_DEPART_BOARD
2790CJ_ARRIVE_BOARD
2791CJ_index_BOARD
2792CJ_AIR_D_1
2793CJ_AIR_D_2
2794CJ_AIR_D_3
2795CJ_AIR_D_4
2797CJ_AIR_D_5
Furniture and props · All objects, page 18 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas props2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.