GTA San Andreas object
target_rtorso object ID 3021

- Object ID
- 3021
- Model name
target_rtorso- Texture file (TXD)
targetmX- Draw distance
- 100
- Defined in
levelxre.ide- Flags
0- Placed in the world
- 0 times
MTA:SA code
Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.
local obj = createObject(3021, x, y, z)engineGetModelNameFromID(3021) -- "target_rtorso" (client side)Same texture file
7 other objects use targetmX.
3018target_rleg
3019target_lleg
3020target_ltorso
3022target_rarm
3023target_larm
3024target_head
3025target_frame
Mission objects and maps · All objects, page 20 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas levelxre.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.