GTA San Andreas object
LODswoodhaus04 object ID 3325

- Object ID
- 3325
- Model name
LODswoodhaus04- Texture file (TXD)
CE_burbLOD- Draw distance
- 450
- Defined in
counxref.ide- Flags
128- Placed in the world
- 7 times
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(3325, -2205.55, -2449.62, 31.66)removeWorldModel(3325, 10, -2205.55, -2449.62, 31.66) -- removes the one at Angel Pine, WhetstoneengineGetModelNameFromID(3325) -- "LODswoodhaus04" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2205.55, -2449.62, 31.66 | Angel Pine, Whetstone | Map |
| -2178.77, -2528.42, 31.66 | Angel Pine, Whetstone | Map |
| -2159.2, -2543.98, 31.66 | Angel Pine, Whetstone | Map |
| 2441.42, -5.82, 27.52 | Palomino Creek, Red County | Map |
| 2486.43, 89.2, 27.52 | Palomino Creek, Red County | Map |
| 2511.42, 134.19, 27.52 | Palomino Creek, Red County | Map |
| 2556.42, 64.2, 27.52 | Palomino Creek, Red County | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
11 other objects use CE_burbLOD.
3318LODswburbhaus04
3319LODswburbhaus03
3320LODswburbhaus02
3321LODswburbhaus01
3322LODswoodhaus01a
3323LODswoodhaus03
3324LODswoodhaus02
3326LODswbigburb01
3327LODswbigburb02
3328LODswbigburb03
3329LODswbigburb04
Countryside and desert · All objects, page 22 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas counxref.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
3310