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GTA San Andreas object

cxrf_desertsig object ID 3337

Countryside and desertcounxrefPlaced 65×
cxrf_desertsig, GTA San Andreas object ID 3337
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
3337
Model name
cxrf_desertsig
Texture file (TXD)
cxref_freeway
Draw distance
100
Defined in
counxref.ide
Flags
128
Placed in the world
65 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3337, -2424.06, -2463.33, 36.03)
removeWorldModel(3337, 10, -2424.06, -2463.33, 36.03) -- removes the one at Whetstone
engineGetModelNameFromID(3337) -- "cxrf_desertsig" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2424.06, -2463.33, 36.03WhetstoneMap
-2401.76, -2268.6, 14.92WhetstoneMap
-2259.23, -2219.32, 31.61Angel Pine, WhetstoneMap
-2258.01, -2196.73, 33.84WhetstoneMap
-1828.23, 2640.5, 53.98Tierra RobadaMap
-1780.17, 2063.92, 8.77Tierra RobadaMap
-1740.11, -2594.12, 49.83Shady Creeks, WhetstoneMap
-1724.76, 2149.09, 18.16Tierra RobadaMap
-1697.68, 1836.01, 25.13Tierra RobadaMap
-1677.83, 1835.16, 25.84Tierra RobadaMap
-1657.17, 2715.17, 60.12Tierra RobadaMap
-1513.48, 1834.84, 30.2Tierra RobadaMap
-1504.27, 1852.8, 31.89Tierra RobadaMap
-1482.33, 1834.72, 31.95Tierra RobadaMap
-1337.15, 2632.4, 50.9Tierra RobadaMap
-1194.85, 1790.09, 41.47Tierra RobadaMap
-1188.37, 1814.07, 41.26Tierra RobadaMap
-1149.27, 1670.74, 22.63Tierra RobadaMap
-1132.52, 1810.48, 41.25Tierra RobadaMap
-784.73, 2740.2, 43.55Valle Ocultado, Tierra RobadaMap
-530.05, 1989.29, 58.87The Sherman Dam, Tierra RobadaMap
-455.97, 2014.34, 58.44Bone CountyMap
-438.56, 2709.67, 61.3Bone CountyMap
-434.29, 2038.88, 58.87Bone CountyMap
-308.9, 851.3, 9.56Fort Carson, Bone CountyMap

Showing 25 of 65 places.

Same texture file

2 other objects use cxref_freeway.

Where this comes from

  • GTA San Andreas counxref.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.