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GTA San Andreas object

vgncarshade1 object ID 3458

Las VenturasvegaxrefPlaced 48×
vgncarshade1, GTA San Andreas object ID 3458
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
3458
Model name
vgncarshade1
Texture file (TXD)
vgncarshade1
Draw distance
110
Defined in
vegaxref.ide
Flags
0
Placed in the world
48 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3458, 1090.45, 2170.18, 17.23)
removeWorldModel(3458, 10, 1090.45, 2170.18, 17.23) -- removes the one at Whitewood Estates, Las Venturas
engineGetModelNameFromID(3458) -- "vgncarshade1" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1090.45, 2170.18, 17.23Whitewood Estates, Las VenturasMap
1101.43, 2209.09, 17.23Whitewood Estates, Las VenturasMap
1101.43, 2231.5, 17.23Whitewood Estates, Las VenturasMap
1101.43, 2253.91, 17.23Pilson Intersection, Las VenturasMap
1101.44, 2214.21, 17.23Whitewood Estates, Las VenturasMap
1101.44, 2236.62, 17.23Whitewood Estates, Las VenturasMap
1101.44, 2259.04, 17.23Pilson Intersection, Las VenturasMap
1118.25, 2311.85, 17.23Pilson Intersection, Las VenturasMap
1119.14, 2186.67, 17.23Whitewood Estates, Las VenturasMap
1119.15, 2191.8, 17.23Whitewood Estates, Las VenturasMap
1123.38, 2311.85, 17.23Pilson Intersection, Las VenturasMap
1135.09, 2170.18, 17.23Whitewood Estates, Las VenturasMap
1140.64, 2311.85, 17.23Pilson Intersection, Las VenturasMap
1145.77, 2311.85, 17.23Pilson Intersection, Las VenturasMap
1441.68, 1998.2, 11.34Redsands West, Las VenturasMap
1513.1, 1998.2, 11.34Redsands West, Las VenturasMap
1531.13, 1916.43, 11.34Redsands West, Las VenturasMap
1531.59, 1929.76, 11.34Redsands West, Las VenturasMap
1597.12, 1916.61, 11.34Redsands West, Las VenturasMap
1620.9, 1937.15, 11.34Redsands West, Las VenturasMap
1620.9, 1953.11, 11.34Redsands West, Las VenturasMap
1621.16, 1971.15, 11.34Redsands West, Las VenturasMap
1650.66, 1916.61, 11.34Redsands West, Las VenturasMap
1824.83, 2596.16, 11.34Prickle Pine, Las VenturasMap
1830.66, 2641.71, 11.34Prickle Pine, Las VenturasMap

Showing 25 of 48 places.

Where this comes from

  • GTA San Andreas vegaxref.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.