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GTA San Andreas object

VgsN_nitree_y02 object ID 3506

Las VenturasvegaxrefPlaced 2×
VgsN_nitree_y02, GTA San Andreas object ID 3506
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
3506
Model name
VgsN_nitree_y02
Texture file (TXD)
vgsn_nitree
Draw distance
120
Defined in
vegaxref.ide
Flags
2097156
Placed in the world
2 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3506, 2111.02, 2232.93, 10.31)
removeWorldModel(3506, 10, 2111.02, 2232.93, 10.31) -- removes the one at The Emerald Isle, Las Venturas
engineGetModelNameFromID(3506) -- "VgsN_nitree_y02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2111.02, 2232.93, 10.31The Emerald Isle, Las VenturasMap
2113.28, 2241.36, 10.31The Emerald Isle, Las VenturasMap

Same texture file

7 other objects use vgsn_nitree.

Where this comes from

  • GTA San Andreas vegaxref.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.