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GTA San Andreas object

lastran1_LA02 object ID 3585

Los SantosLAxrefPlaced 4×
lastran1_LA02, GTA San Andreas object ID 3585
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
3585
Model name
lastran1_LA02
Texture file (TXD)
dockcargo2_las
Draw distance
80
Defined in
LAxref.ide
Flags
128
Placed in the world
4 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3585, 2231.84, -2284.64, 14.16)
removeWorldModel(3585, 10, 2231.84, -2284.64, 14.16) -- removes the one at Ocean Docks, Los Santos
engineGetModelNameFromID(3585) -- "lastran1_LA02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2231.84, -2284.64, 14.16Ocean Docks, Los SantosMap
2234.43, -2287.39, 14.16Ocean Docks, Los SantosMap
2246.43, -2269.37, 14.16Ocean Docks, Los SantosMap
2252.7, -2263.09, 14.16Ocean Docks, Los SantosMap

Same texture file

5 other objects use dockcargo2_las.

Where this comes from

  • GTA San Andreas LAxref.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.