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GTA San Andreas object

nwccumphus1_LAS object ID 3634

Los SantosLAxrefPlaced 11×
nwccumphus1_LAS, GTA San Andreas object ID 3634
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
3634
Model name
nwccumphus1_LAS
Texture file (TXD)
sjmla_las
Draw distance
100
Defined in
LAxref.ide
Flags
128
Placed in the world
11 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3634, 1669.91, -2126.16, 15.34)
removeWorldModel(3634, 10, 1669.91, -2126.16, 15.34) -- removes the one at Verdant Bluffs, Los Santos
removeWorldModel(3669, 10, 1669.91, -2126.16, 15.34) -- its far-away model LODcumphus1_LAS
engineGetModelNameFromID(3634) -- "nwccumphus1_LAS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1669.91, -2126.16, 15.34Verdant Bluffs, Los SantosMap
1695.48, -2131.11, 15El Corona, Los SantosMap
1711.63, -2095.96, 15.21El Corona, Los SantosMap
1734.1, -2092.7, 15.23El Corona, Los SantosMap
1734.69, -2135.63, 15.21El Corona, Los SantosMap
1762.45, -2096.71, 15.05El Corona, Los SantosMap
1782.15, -2131.78, 15.26El Corona, Los SantosMap
1801.98, -2093.66, 15.21El Corona, Los SantosMap
1851.88, -2129.56, 16.58El Corona, Los SantosMap
1872.52, -2127.62, 16.67El Corona, Los SantosMap
1894.25, -2127.93, 16.66El Corona, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

4 other objects use sjmla_las.

Where this comes from

  • GTA San Andreas LAxref.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.