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GTA San Andreas object

GlenPHouse03_LAx object ID 3642

Los SantosLAxrefPlaced 13×
GlenPHouse03_LAx, GTA San Andreas object ID 3642
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
3642
Model name
GlenPHouse03_LAx
Texture file (TXD)
glenphouse_lax
Draw distance
80
Defined in
LAxref.ide
Flags
128
Placed in the world
13 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3642, 660.59, -1636.51, 16.81)
removeWorldModel(3642, 10, 660.59, -1636.51, 16.81) -- removes the one at Marina, Los Santos
removeWorldModel(3720, 10, 660.59, -1636.51, 16.81) -- its far-away model LODnPHouse03_LAx
engineGetModelNameFromID(3642) -- "GlenPHouse03_LAx" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
660.59, -1636.51, 16.81Marina, Los SantosMap
690.28, -1690.09, 5.3Marina, Los SantosMap
773.62, -1726.88, 14.38Marina, Los SantosMap
790.34, -1691.45, 15.41Marina, Los SantosMap
1886.52, -1109.09, 27.23Glen Park, Los SantosMap
1921.95, -1110.59, 28.04Glen Park, Los SantosMap
1955.77, -1110.8, 28.78Glen Park, Los SantosMap
2025.52, -1049.09, 26.55Las Colinas, Los SantosMap
2038.36, -1055.39, 26.6Las Colinas, Los SantosMap
2040.93, -1116.01, 27.31Glen Park, Los SantosMap
2053.26, -1061.84, 26.73Las Colinas, Los SantosMap
2096.18, -1184.94, 28.01Jefferson, Los SantosMap
2098.56, -1123.31, 28.64Las Colinas, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

3 other objects use glenphouse_lax.

Where this comes from

  • GTA San Andreas LAxref.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.