GTA San Andreas object
LODbarrio6blae2 object ID 3703

- Object ID
- 3703
- Model name
LODbarrio6blae2- Texture file (TXD)
laeast2_lodx- Draw distance
- 400
- Defined in
LAxref.ide- Flags
128- Placed in the world
- 2 times
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(3703, 2590.92, -1219.71, 54.91)removeWorldModel(3703, 10, 2590.92, -1219.71, 54.91) -- removes the one at Los Flores, Los SantosengineGetModelNameFromID(3703) -- "LODbarrio6blae2" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2590.92, -1219.71, 54.91 | Los Flores, Los Santos | Map |
| 2666.73, -1219.71, 62.04 | Los Flores, Los Santos | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
7 other objects use laeast2_lodx.
3695LODcompproj_LAe2
3696LODproject2lae2
3699LODbarrio3BLAe2
3705LODbarrio6a_LAe2
3712LODBeachapt5b
3714LODBeachapt5a
3716LODArch_sign
Los Santos · All objects, page 25 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAxref.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
3702