GTA San Andreas object
LOD_hse_02_SFXRF object ID 3832

- Object ID
- 3832
- Model name
LOD_hse_02_SFXRF- Texture file (TXD)
lod_boxhses_SFSX- Draw distance
- 600
- Defined in
SFxref.ide- Flags
0- Placed in the world
- 6 times
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(3832, -2786.68, -171.04, 11)removeWorldModel(3832, 10, -2786.68, -171.04, 11) -- removes the one at Ocean Flats, San FierroengineGetModelNameFromID(3832) -- "LOD_hse_02_SFXRF" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2786.68, -171.04, 11 | Ocean Flats, San Fierro | Map |
| -2786.68, 67.02, 11 | Ocean Flats, San Fierro | Map |
| -2728.24, -102.82, 8.14 | Ocean Flats, San Fierro | Map |
| -2684.33, -177.86, 8.14 | Ocean Flats, San Fierro | Map |
| -2625.92, -166.75, 8.14 | Ocean Flats, San Fierro | Map |
| -2625.92, -109.64, 8.14 | Ocean Flats, San Fierro | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
14 other objects use lod_boxhses_SFSX.
3831LOD_hse_09_SFXRF
3833LOD_hse_03_SFXRF
3834LOD_hse_11_SFXRF
3835LOD_hse_10_SFXRF
3836LOD_hse_08_SFXRF
3837LOD_hse_05_SFXRF
3838LOD_hse_07_SFXRF
3839LOD_hse_04_SFXRF
3840LOD_hse_06_SFXRF
3841LOD_hse_01_SFXRF
3846LOD_hse_13_SFXRF
3847LOD_hse_14_SFXRF
San Fierro · All objects, page 26 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFxref.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
3821