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GTA San Andreas object

LODws_jetty_SFX object ID 3880

LODws_jetty_SFX, GTA San Andreas object ID 3880
The far-away (low detail) model the game draws from a distance. Drawn in plain light, so it can look darker in the game.
Object ID
3880
Model name
LODws_jetty_SFX
Texture file (TXD)
LODjetty_SFX
Draw distance
600
Defined in
SFxref.ide
Flags
0
Placed in the world
13 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3880, -1760.02, -188.52, 0.06)
removeWorldModel(3880, 10, -1760.02, -188.52, 0.06) -- removes the one at Easter Bay Airport, San Fierro
engineGetModelNameFromID(3880) -- "LODws_jetty_SFX" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1760.02, -188.52, 0.06Easter Bay Airport, San FierroMap
-1738.03, -442.88, 0.06Easter Bay Airport, San FierroMap
-1723.36, 225.59, 0.06Easter Basin, San FierroMap
-1628.76, 156.88, 0.06Easter Basin, San FierroMap
-1617.67, -80.7, 0.06Easter Bay Airport, San FierroMap
-1606.47, -698.23, 0.06Easter Bay Airport, San FierroMap
-1443.41, 93.52, 0.06Easter Bay Airport, San FierroMap
-1364.13, -698.23, 0.06Easter Bay Airport, San FierroMap
-1179.33, 59.36, 0.06Easter Bay Airport, Red CountyMap
-1163.59, 373.29, 0.06Easter Bay Airport, Red CountyMap
-1154.59, -480.16, 0.06Easter Bay Airport, Red CountyMap
-1116.84, 332.05, 0.06Easter Bay Airport, Red CountyMap
-1079.2, -210.08, 0.06Red CountyMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 2 models.

Where this comes from

  • GTA San Andreas SFxref.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.