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GTA San Andreas object

lib_counchs object ID 3921

Mission objects and mapslevelmapPlaced 1×
lib_counchs, GTA San Andreas object ID 3921
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
3921
Model name
lib_counchs
Texture file (TXD)
librest
Draw distance
30
Defined in
levelmap.ide
Flags
128
Placed in the world
1 time (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3921, -778.98, 493.96, 1375.7)
removeWorldModel(3921, 10, -778.98, 493.96, 1375.7) -- removes the one at Interior 1
engineGetModelNameFromID(3921) -- "lib_counchs" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-778.98, 493.96, 1375.7Interior 1

Same texture file

2 other objects use librest.

Where this comes from

  • GTA San Andreas levelmap.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.