GTA San Andreas object
helipad object ID 3928

- Object ID
- 3928
- Model name
helipad- Texture file (TXD)
weemap- Draw distance
- 299
- Defined in
levelmap.ide- Flags
0- Placed in the world
- 1 time (1 inside interiors)
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(3928, -1131.58, 1041.73, 1344.74)removeWorldModel(3928, 10, -1131.58, 1041.73, 1344.74) -- removes the one at Interior 10engineGetModelNameFromID(3928) -- "helipad" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -1131.58, 1041.73, 1344.74 | Interior 10 |
Same texture file
16 other objects use weemap.
3925bridge_1
3926d_sign
3927d_sign01
3929d_rock
3930d_rock01
3931d_rock02
3932hanger
3933fake_sky
3934helipad01
3935statue
3936bwire_fence
3938rczero4_base01
Mission objects and maps · All objects, page 27 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas levelmap.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.