GTA San Andreas object
LAn_fescalpha06 object ID 4180

- Object ID
- 4180
- Model name
LAn_fescalpha06- Texture file (TXD)
lanfireesc_tr- Draw distance
- 130
- Defined in
LAn.ide- Flags
132- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(4180, 1502.61, -1467.12, 24.02)removeWorldModel(4180, 10, 1502.61, -1467.12, 24.02) -- removes the one at Commerce, Los SantosengineGetModelNameFromID(4180) -- "LAn_fescalpha06" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 1502.61, -1467.12, 24.02 | Commerce, Los Santos | Map |
Same texture file
13 other objects use lanfireesc_tr.
4100meshfence1_LAn
4106shpfireesc_LAn
4120LAn_fescalpha1
4121LAn_fescalpha02
4170LAn_fescalpha04
4171LAn_fescalpha05
4189twintjail1alpha_LAn
4190SDfences1_LAn
4195SDfences2_LAn
4196SDfences3_LAn
4201SDfences4_LAn
4202SDfences5_LAn
Los Santos · All objects, page 29 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAn.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.