GTA San Andreas object
lodseabed062 object ID 4431

- Object ID
- 4431
- Model name
lodseabed062- Texture file (TXD)
seabed- Draw distance
- 800
- Defined in
seabed.ide- Flags
128- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(4431, -2423.09, -2867.39, -20.38)removeWorldModel(4431, 10, -2423.09, -2867.39, -20.38) -- removes the one at WhetstoneengineGetModelNameFromID(4431) -- "lodseabed062" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2423.09, -2867.39, -20.38 | Whetstone | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
268 other objects use seabed.
4240sbsbedlaw2
4241sbsbed4law2
4242sbsbed5law2
4243sbsbed8law2
4244sbsbed9law2
4245sbsbed1law2
4246sbsbed3law2
4247sbsbed6law2
4248sbsbed7law2
4249sbsbed91law2
4250sbcne_seafloor01
4251sbcne_seafloor02
Sea bed · All objects, page 31 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas seabed.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
4297