GTA San Andreas object
csp2GM_LAN2 object ID 4599

- Object ID
- 4599
- Model name
csp2GM_LAN2- Texture file (TXD)
crparkgm_lan2- Draw distance
- 130
- Defined in
LAn2.ide- Flags
69- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(4599, 1738.19, -1044.99, 22.98)removeWorldModel(4599, 10, 1738.19, -1044.99, 22.98) -- removes the one at Mulholland Intersection, Los SantosengineGetModelNameFromID(4599) -- "csp2GM_LAN2" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 1738.19, -1044.99, 22.98 | Mulholland Intersection, Los Santos | Map |
Same texture file
17 other objects use crparkgm_lan2.
4595cpark05_LAN2
4596cspGM_LAN2
4597crprkblok4_LAN2
4598crprkblok2_LAN2
4636cparkgmaumk_LAN
4637cpark_muck_lan2
4638paypark_lan01
4639paypark_lan02
4640paypark_lan03
4641paypark_lan04
4642paypark_lan
4691csp3GM_LAN2
Los Santos · All objects, page 32 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAn2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.