GTA San Andreas object
LODskyscrapn202 object ID 4622

- Object ID
- 4622
- Model name
LODskyscrapn202- Texture file (TXD)
lodhuge_lan2- Draw distance
- 1500
- Defined in
LAn2.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(4622, 1517.73, -1087.9, 32.39)removeWorldModel(4622, 10, 1517.73, -1087.9, 32.39) -- removes the one at Mulholland Intersection, Los SantosengineGetModelNameFromID(4622) -- "LODskyscrapn202" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 1517.73, -1087.9, 32.39 | Mulholland Intersection, Los Santos | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
10 other objects use lodhuge_lan2.
4561LODrTow1_LAn
4566LODkyscrap1_LAn
4577LODlenbuilds09
4578LODlenbuilds08
4579LODkyscrap2_LAn
4580LODkyscrap4_LAn
4626LODtowerlan
4629LODskyscrapn201
4633LODLAn2_gm1
4680LODLAdtbuild6_LAn2
Los Santos · All objects, page 33 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAn2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
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