GTA San Andreas object
LTSLAsky3_LAn2 object ID 4717

- Object ID
- 4717
- Model name
LTSLAsky3_LAn2- Texture file (TXD)
nightlights1_lan2- Draw distance
- 600
- Defined in
LAn2.ide- Flags
140- Shows
- from 20:00 to 06:00 game time
- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(4717, 1666.49, -1246.18, 123.09)removeWorldModel(4717, 10, 1666.49, -1246.18, 123.09) -- removes the one at Downtown Los Santos, Los SantosengineGetModelNameFromID(4717) -- "LTSLAsky3_LAn2" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 1666.49, -1246.18, 123.09 | Downtown Los Santos, Los Santos | Map |
Same texture file
21 other objects use nightlights1_lan2.
4715LTSLAsky1_LAn2
4716LTSLAsky2_LAn2- 4720LTSLAsky1b_LAn
- 4721LTSLAsky2b_LAn2
- 4722LTSLAsky3b_LAn2
4723LTSLAsky4_LAn2
4725LTSLAsky6_LAn2
4739LTSLAbuild1_LAn2
4740LTSLAbuild2_LAn2
4741LTSLAbuild3_LAn2
4742LTSLAbuild4_LAn2
4743LTSLAsky5_LAn2
Los Santos · All objects, page 33 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAn2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.