GTA San Andreas object
LODedshpblk08 object ID 4978

- Object ID
- 4978
- Model name
LODedshpblk08- Texture file (TXD)
lod2_las- Draw distance
- 450
- Defined in
LAs.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(4978, 1940.19, -2007.3, 15.34)removeWorldModel(4978, 10, 1940.19, -2007.3, 15.34) -- removes the one at El Corona, Los SantosengineGetModelNameFromID(4978) -- "LODedshpblk08" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 1940.19, -2007.3, 15.34 | El Corona, Los Santos | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
47 other objects use lod2_las.
4924LODoads_042e_LAs01
4935LODtun2_LAS01
4952LODLAND1_LAS01
4953LODityped1_LAs01
4954LODrnway8_LAS
4955LODrnway7_LAS
4956LODrnway5_LAS
4957LODch1_LAs05
4958LODtun3_LAS01
4959LODcostrd1_LAS01
4960LODoads_20ghi_LAs01
4961LODLAND2_LAS01
Los Santos · All objects, page 35 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAs.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
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