GTA San Andreas object
grifovrhang2_LAS object ID 5023

- Object ID
- 5023
- Model name
grifovrhang2_LAS- Texture file (TXD)
beach_las- Draw distance
- 150
- Defined in
LAs.ide- Flags
2097156- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(5023, 1046.05, -2251.51, 33.64)removeWorldModel(5023, 10, 1046.05, -2251.51, 33.64) -- removes the one at Verdant Bluffs, Los SantosengineGetModelNameFromID(5023) -- "grifovrhang2_LAS" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 1046.05, -2251.51, 33.64 | Verdant Bluffs, Los Santos | Map |
Same texture file
13 other objects use beach_las.
4811clifftest02
4812clifftest05
4813clifftest07
4814clifftest09
4815clifftestgrnd2
4816ROCKLIFF1_LAS
4842Beach1_LAs0fg
4843Beach1_LAs0fhy
4844Beach1_LAs04
4847Beach1_LAs0gj
4896clifftest12
4897Beach1a1_LAs
Los Santos · All objects, page 36 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAs.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.