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GTA San Andreas object

laeexaminerbuild1 object ID 5408

Object ID 5408 as it looks on CIT
On CIT. CIT's own version of this object, which is what players see on CIT. Both pictures are taken from the same side.
laeexaminerbuild1, GTA San Andreas object ID 5408
Original GTA San Andreas model, the one MTA shows when a server does not replace it. Drawn in plain light, so it can look darker in the game.
Object ID
5408
Model name
laeexaminerbuild1
Texture file (TXD)
tempstuff_lae
Draw distance
150
Defined in
LAe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5408, 1873.74, -1682.48, 34.8)
removeWorldModel(5408, 10, 1873.74, -1682.48, 34.8) -- removes the one at Idlewood, Los Santos
removeWorldModel(5544, 10, 1873.74, -1682.48, 34.8) -- its far-away model LODexaminerbuild02
engineGetModelNameFromID(5408) -- "laeexaminerbuild1" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1873.74, -1682.48, 34.8Idlewood, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Where this comes from

  • GTA San Andreas LAe.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • The CIT picture: drawn on 3 October 2026 from CIT's own model for this object, as MTA downloads it from CIT. CIT's file for it is named after this object's ID and carries the game's own name for the object (laeexaminerbuild1) inside. Only the picture is hosted.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.