GTA San Andreas object
LODxrail6 object ID 5558

- Object ID
- 5558
- Model name
LODxrail6- Texture file (TXD)
lod2lae1- Draw distance
- 1500
- Defined in
LAe.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(5558, 2200.73, -1811.34, 12.46)removeWorldModel(5558, 10, 2200.73, -1811.34, 12.46) -- removes the one at Idlewood, Los SantosengineGetModelNameFromID(5558) -- "LODxrail6" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2200.73, -1811.34, 12.46 | Idlewood, Los Santos | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
127 other objects use lod2lae1.
5454laeLODds03
5455laeLODds04
5460laeLODPark01
5466laeLODldsit01
5468laeLODfers02
5514LODlaeIdlewood01
5515LODlaeIdlewood02
5516LODIdleProj02
5517LODIdleProj01
5523LODroadsblk01
5524LODnwblkB02
5525LODnwblk03
Los Santos · All objects, page 40 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAe.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
5513