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GTA San Andreas object

ci_watertank01 object ID 5838

Los SantosLaWnPlaced 1×
ci_watertank01, GTA San Andreas object ID 5838
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
5838
Model name
ci_watertank01
Texture file (TXD)
ci_studio5
Draw distance
90
Defined in
LaWn.ide
Flags
2097280
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5838, 895.26, -1256.93, 31.23)
removeWorldModel(5838, 10, 895.26, -1256.93, 31.23) -- removes the one at Vinewood, Los Santos
removeWorldModel(6005, 10, 895.26, -1256.93, 31.23) -- its far-away model LODwatertank01
engineGetModelNameFromID(5838) -- "ci_watertank01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
895.26, -1256.93, 31.23Vinewood, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

4 other objects use ci_studio5.

Where this comes from

  • GTA San Andreas LaWn.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.