GTA San Andreas object
LODtall03 object ID 5957

- Object ID
- 5957
- Model name
LODtall03- Texture file (TXD)
lawnlodbig- Draw distance
- 450
- Defined in
LaWn.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(5957, 1278.47, -1189.51, 11.9)removeWorldModel(5957, 10, 1278.47, -1189.51, 11.9) -- removes the one at Market, Los SantosengineGetModelNameFromID(5957) -- "LODtall03" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 1278.47, -1189.51, 11.9 | Market, Los Santos | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
45 other objects use lawnlodbig.
5824LODroad02
5825LODroad03
5826LODroad04
5827LODroad05
5828LODroad06
5829LODroad08
5830LODroad18
5831LODroad23
5832LODroad25
5833LODroad26
5834LODroad27
5880LODd40_LAwN
Los Santos · All objects, page 43 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LaWn.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
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