GTA San Andreas object
burggrnd1_law object ID 6165


- Object ID
- 6165
- Model name
burggrnd1_law- Texture file (TXD)
canalsg_law- Draw distance
- 120
- Defined in
LAw.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(6165, 790.94, -1628.32, 12.62)removeWorldModel(6165, 10, 790.94, -1628.32, 12.62) -- removes the one at Marina, Los SantosremoveWorldModel(6202, 10, 790.94, -1628.32, 12.62) -- its far-away model LODggrnd1_lawengineGetModelNameFromID(6165) -- "burggrnd1_law" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 790.94, -1628.32, 12.62 | Marina, Los Santos | Map |
Its far-away models
The low-detail (LOD) models the game draws instead of this one from far away.
Same texture file
11 other objects use canalsg_law.
6094bevgrnd03b_law
6227canalWest01_LAw
6228CanalBrij02_LAw
6229canalEast01_LAw
6230canaljetty_LAw
6232canal_arch
6233canal_floor
6234canal_floor2
6235canal_arch01
6236canal_floor3
6240LODcanal_floor3
Los Santos · All objects, page 45 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAw.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- The CIT picture: drawn on 3 October 2026 from CIT's own model for this object, as MTA downloads it from CIT. CIT's file for it is named after this object's ID and carries the game's own name for the object (burggrnd1_law) inside. Only the picture is hosted.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
6202