GTA San Andreas object
BeaLanTr02_LAw2 object ID 6421

- Object ID
- 6421
- Model name
BeaLanTr02_LAw2- Texture file (TXD)
beacliff_law2- Draw distance
- 100
- Defined in
LAw2.ide- Flags
2097284- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(6421, 137.4, -1711.59, 10.41)removeWorldModel(6421, 10, 137.4, -1711.59, 10.41) -- removes the one at Santa Maria Beach, Los SantosengineGetModelNameFromID(6421) -- "BeaLanTr02_LAw2" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 137.4, -1711.59, 10.41 | Santa Maria Beach, Los Santos | Map |
Same texture file
11 other objects use beacliff_law2.
6312BeaCliff03_LAw2
6313BeaCliff01_LAw2
6315BeaLand01_LAw2
6347BeaCliff04_LAw2
6398BeaCliff06_LAw2
6399BeaCliff06Tr_LAw2
6403BeaCliff01Tr_LAw2
6430BeaLanTr01_LAw01
6431BeaLanTr03_LAw2
6443BeaCliff02_LAw2
6444BeaCliff02Tr_LAw2
Los Santos · All objects, page 46 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAw2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.