GTA San Andreas object
LODntry_law2 object ID 6523

- Object ID
- 6523
- Model name
LODntry_law2- Texture file (TXD)
ealod_law2- Draw distance
- 800
- Defined in
LAw2.ide- Flags
128- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(6523, 702.87, -1276.03, 20.91)removeWorldModel(6523, 10, 702.87, -1276.03, 20.91) -- removes the one at Vinewood, Los SantosengineGetModelNameFromID(6523) -- "LODntry_law2" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 702.87, -1276.03, 20.91 | Vinewood, Los Santos | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
33 other objects use ealod_law2.
6335LODeo02_LAw2
6339LODeo03_LAw2
6365LODset07_LAw2
6376LODds20_LAw2
6377LODds06_LAw2
6378LODds27_LAw2
6379LODds14_LAw2
6380LODds22_LAw2
6395LODClifft02_LAw2
6396LODClift01_LAw2
6401LODCliff06_LAw2
6408LODice03_laW2
Los Santos · All objects, page 47 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAw2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
6522