GTA San Andreas object
sm_fir_ object ID 687

- Object ID
- 687
- Model name
sm_fir_- Texture file (TXD)
gta_tree_pine- Draw distance
- 150
- Defined in
vegepart.ide- Flags
2105476- Placed in the world
- 11 times
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(687, -2626.41, 2765.02, 111.95)removeWorldModel(687, 10, -2626.41, 2765.02, 111.95) -- removes the one at Tierra RobadaengineGetModelNameFromID(687) -- "sm_fir_" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2626.41, 2765.02, 111.95 | Tierra Robada | Map |
| -2076.38, 2676.35, 159.45 | Bayside Tunnel, Tierra Robada | Map |
| -2029.83, 2527.21, 79.64 | Tierra Robada | Map |
| -2027.51, 2695.02, 143.9 | Bayside Tunnel, Tierra Robada | Map |
| -2015.48, 2521.3, 75.24 | Tierra Robada | Map |
| -2013.78, 2446.22, 34.9 | Tierra Robada | Map |
| -1956.05, 2697.7, 101.06 | Bayside Tunnel, Tierra Robada | Map |
| -1919.22, 2645.62, 73.41 | Tierra Robada | Map |
| -1914.72, 2708.37, 83.48 | Tierra Robada | Map |
| -1886.49, 2697.41, 76.02 | Tierra Robada | Map |
| -1853.66, 2721.94, 66.7 | Tierra Robada | Map |
Same texture file
24 other objects use gta_tree_pine.
670sm_firtallded
683sm_fir_group
684sm_fir_log02
685sm_fir_scabby
686sm_fir_dead
688sm_fir_scabg
689sm_fir_copse1
690sm_fir_copse2
693sm_redwood_
694sm_redwoodgrp
695sm_fir_scabtg
696sm_fir_scabt
Trees and plants · All objects, page 1 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas vegepart.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.