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GTA San Andreas object

vgnsqrefnce2 object ID 6968

Las VenturasVegasNPlaced 1×
vgnsqrefnce2, GTA San Andreas object ID 6968
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
6968
Model name
vgnsqrefnce2
Texture file (TXD)
vgnsqrfnce
Draw distance
125
Defined in
VegasN.ide
Flags
132
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6968, 2327.64, 2380.06, 11.12)
removeWorldModel(6968, 10, 2327.64, 2380.06, 11.12) -- removes the one at Roca Escalante, Las Venturas
removeWorldModel(7350, 10, 2327.64, 2380.06, 11.12) -- its far-away model lodsqrefnce2
engineGetModelNameFromID(6968) -- "vgnsqrefnce2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2327.64, 2380.06, 11.12Roca Escalante, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

2 other objects use vgnsqrfnce.

Where this comes from

  • GTA San Andreas VegasN.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.