GTA San Andreas object
vgsN_telewire10 object ID 7081

- Object ID
- 7081
- Model name
vgsN_telewire10- Texture file (TXD)
vegasntwires- Draw distance
- 150
- Defined in
VegasN.ide- Flags
2097284- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(7081, 2366.95, 1972.92, 21.1)removeWorldModel(7081, 10, 2366.95, 1972.92, 21.1) -- removes the one at Starfish Casino, Las VenturasengineGetModelNameFromID(7081) -- "vgsN_telewire10" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2366.95, 1972.92, 21.1 | Starfish Casino, Las Venturas | Map |
Same texture file
12 other objects use vegasntwires.
7075vgsN_telewire01
7076vgsN_telewire02
7077vgsN_telewire03
7078vgsN_telewire07
7079vgsN_telewire08
7080vgsN_telewire09
7082vgsN_telewire12
7083vgsN_telewire13
7084vgsN_telewire14
7085vgsN_telewire15
7086vgsN_telewire16
7087vgsN_telewire17
Las Venturas · All objects, page 49 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas VegasN.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.