GTA San Andreas object
lodasNedge22 object ID 7255

- Object ID
- 7255
- Model name
lodasNedge22- Texture file (TXD)
vegasnlod3- Draw distance
- 1500
- Defined in
VegasN.ide- Flags
128- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(7255, 2955.8, 1894.14, -12.12)removeWorldModel(7255, 10, 2955.8, 1894.14, -12.12) -- removes the one at Las VenturasengineGetModelNameFromID(7255) -- "lodasNedge22" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2955.8, 1894.14, -12.12 | Las Venturas | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
9 other objects use vegasnlod3.
7256lodorthcoast02b
7257lodorthcoast03b
7258lodorthcoast04b
7259lodorthcoast05b
7260lodorthcoast06b
7261lodorthcoast07b
7262lodasNedge23
7345lodn_pipeworks
7346lodn_pipeworks01
Las Venturas · All objects, page 51 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas VegasN.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
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