GTA San Andreas object
vgnlowbuild12a object ID 7319

- Object ID
- 7319
- Model name
vgnlowbuild12a- Texture file (TXD)
vgnretail4- Draw distance
- 120
- Defined in
VegasN.ide- Flags
2097284- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(7319, 2149.16, 2831.75, 11.72)removeWorldModel(7319, 10, 2149.16, 2831.75, 11.72) -- removes the one at Spinybed, Las VenturasengineGetModelNameFromID(7319) -- "vgnlowbuild12a" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2149.16, 2831.75, 11.72 | Spinybed, Las Venturas | Map |
Same texture file
6 other objects use vgnretail4.
6920vgnlowbuild11
6921vgnlowbuild12
6923vgnlowbuild14
6925vgnlowbuild235
7200vgnlowbuild239
7277vgnlowbuild239_al
Las Venturas · All objects, page 51 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas VegasN.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.