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GTA San Andreas object

vgsNelec_fence_01a object ID 7380

Las VenturasVegasNPlaced 1×
vgsNelec_fence_01a, GTA San Andreas object ID 7380
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
7380
Model name
vgsNelec_fence_01a
Texture file (TXD)
vegasnefnc
Draw distance
160
Defined in
VegasN.ide
Flags
2097284
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(7380, 2532.97, 2689.18, 12.9)
removeWorldModel(7380, 10, 2532.97, 2689.18, 12.9) -- removes the one at K.A.C.C. Military Fuels, Las Venturas
engineGetModelNameFromID(7380) -- "vgsNelec_fence_01a" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2532.97, 2689.18, 12.9K.A.C.C. Military Fuels, Las VenturasMap

Same texture file

9 other objects use vegasnefnc.

Where this comes from

  • GTA San Andreas VegasN.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.