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GTA San Andreas object

vgnwrewall1 object ID 7514

Las VenturasVegasWPlaced 1×
vgnwrewall1, GTA San Andreas object ID 7514
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
7514
Model name
vgnwrewall1
Texture file (TXD)
vgnfrates
Draw distance
220
Defined in
VegasW.ide
Flags
2097280
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(7514, 1647.38, 2353.29, 11.07)
removeWorldModel(7514, 10, 1647.38, 2353.29, 11.07) -- removes the one at Redsands West, Las Venturas
removeWorldModel(7680, 10, 1647.38, 2353.29, 11.07) -- its far-away model lodwrewall1
engineGetModelNameFromID(7514) -- "vgnwrewall1" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1647.38, 2353.29, 11.07Redsands West, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

10 other objects use vgnfrates.

Where this comes from

  • GTA San Andreas VegasW.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.