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GTA San Andreas object

miragebuild01 object ID 7584

Las VenturasVegasWPlaced 1×
miragebuild01, GTA San Andreas object ID 7584
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
7584
Model name
miragebuild01
Texture file (TXD)
miragecasino2
Draw distance
225
Defined in
VegasW.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(7584, 1947.38, 1916.2, 78.2)
removeWorldModel(7584, 10, 1947.38, 1916.2, 78.2) -- removes the one at The Visage, Las Venturas
removeWorldModel(7716, 10, 1947.38, 1916.2, 78.2) -- its far-away model lodagebuild01
engineGetModelNameFromID(7584) -- "miragebuild01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1947.38, 1916.2, 78.2The Visage, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

12 other objects use miragecasino2.

Where this comes from

  • GTA San Andreas VegasW.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.